✓ Requirements to Enter
- All marches must be inside your city
- No scouts should be outside your city
- No reinforcements stationed in your city
- Heal all troops (strongly recommended)
- Set up your marches in advance
- Prepare your castle defense before entering
⚙ General Rules & Objectives
The main goal is to earn more alliance points (water) than the enemy through building occupation, holding buildings, gathering, and collecting water tanks.
When we capture a building, it takes time to fully occupy it. We only start gaining points after occupation is complete — hold buildings as long as possible.
Taking an enemy-occupied building before their occupation timer finishes is crucial — deny them points.
Attack enemy cities to send them back to the safe zone. Use sneaky attacks: hit their city first when they're in a building, then attack the garrison. (They'll try the same on you.)
Use scouts to check garrison status — gather info first and avoid unnecessary losses. Do not suicide your troops.
If your city burns, you will be moved to the starting zone.
Each building gives a different amount of points, and some provide special bonuses. Buildings open for capture at different times — save teleports for when new buildings unlock.
No troops die during the event — all wounded units are fully healed afterward. Don't be afraid to use them.
Teleports are limited: you gain 1 teleport every 3 minutes (faster if we own the Helipad). Don't teleport to chase fights — teleport only for buildings.
Use free March Accelerators wisely. Stack them to reach targets as fast as possible, but don't waste them.
Never give up, even without troops — gather water tanks and spills instead.
Don't fight whales unless you are one. Teleport to another building before they zero you.
Follow orders. Check water per minute (it shows whether we need more buildings). Always check the map while your troops are marching.
★ Building Priority
Capture and hold these buildings in priority order:
- Abandoned Helipad
Reduces relocate cooldown — critical for the entire game. - Solar Power Station
Reduces control time (capture timer for buildings). - Water Treatment Center
Generates water and water spills — collect spills with your scouts. - Central Reservoir
Similar to Water Treatment Center but gives more water. - Munition Factory
+15% defense and attack bonus. - Water Processing Plants
Smaller Treatment Center — gives half the points. - Dev Compound
Ownership sends waves of infected on Central Reservoir.
⏳ Time Schedule
Opening Rush
- Check your team assignment and teleport close to your designated buildings
- Send a fast march immediately to take the building and reinforce
- Don't teleport where we already have a big presence — check the map and choose another spot
- If five players sprint into one building while nearby objectives are free, we lose points for no reason
New Buildings Unlock
- New buildings open — have your teleports ready
- This doesn't mean we all leave our current buildings
- Priority: get first occupation of Central Reservoir, Munition Factory, and Dev Compounds
Water Tanks Spawn
- Water tanks appear on the map (blank spots between buildings) — they give big points
- Collection takes 15 minutes; they respawn every 5–10 minutes after
- Weaker players or those without troops should grab these ASAP
- Also grab water spills around Water Treatment Centers
☆ Team Strategy
Team Zone Map